
PROFESSIONAL RESUME

PROFESSIONAL SUMMARY
Award-caliber VFX and Animation professional with 25+ years of experience on major studio feature films and episodic television. Proven leader in Lighting, Compositing, Stereo, FX, and Digital Intermediate workflows — with hands-on expertise across Houdini/Solaris, Nuke, Maya, Unreal, and USD-based pipelines. Track record of elevating visual quality, building scalable pipelines, mentoring artists, and steering international vendor teams to deliver premium results on schedule.
CORE SKILLS
Lighting & Look Dev: Houdini (Solaris/LOPs), RenderMan, Katana, Maya, USD, Unreal Engine
Compositing: Nuke (expert), proprietary compositing pipelines, multi-pass CG comp
Stereo / 3D: Camera rig design, stereo finishing, QC, DI/IMAX/SDL deliveries
Pipeline & Tools: USD workflows, pipeline design & optimization, Linux, Agile/Scrum
Emerging Tech: AI-assisted workflows (MidJourney, ComfyUI, Griptape), VR / Real-Time
Leadership: Vendor supervision, cross-cultural team direction, mentorship & training
PROFESSIONAL EXPERIENCE
Nickelodeon | Compositing / Lighting / FX Director Jan 2023 – Present
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Directed Lighting, FX, and Compositing across two full seasons (40 episodes) of Max and the Midknights, defining the show's overall visual language.
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Partnered directly with CG Supervisor and Art Director to establish look development, lighting language, and FX direction — serving as a key creative driver on the series.
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Built and refined end-to-end CG pipelines in Maya, Unreal, and Nuke, improving throughput and consistency across a large international crew.
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Supervised overseas vendor teams through creative reviews, lighting breakdowns, and color scripts, ensuring high-fidelity results aligned to studio standards.
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Led full-series QC at LRC/DI stages, identifying and resolving creative and technical issues prior to final delivery.
Walt Disney Feature Animation | Stereo Camera / Finishing Artist Apr 2022 – Oct 2022
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Designed and built digital stereo camera rigs and executed final stereo compositing across multiple sequences for a major theatrical feature.
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Delivered polished stereo treatments ensuring visual consistency, viewer comfort, and fidelity to creative intent across platforms.
Marvel Studios | Assistant Stereo Supervisor May 2021 – Feb 2022
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Supervised vendor stereo delivery on three major theatrical releases: Shang-Chi and the Legend of the Ten Rings, Eternals, and Spider-Man: No Way Home.
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Managed shot approvals, version tracking, and stereo QC across both VFX and non-VFX shots for simultaneous multi-project delivery.
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Participated in DI sessions, IMAX reviews, SDL checks, and final delivery QC — ensuring parity between 2D and 3D theatrical versions.
Blue Sky Studios | Lighting / Compositing / Stereo TD Jan 2012 – Feb 2021
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Lit sequences using Houdini Solaris and USD-based pipelines across multiple high-profile animated feature productions over a decade.
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Composited shots in Nuke and proprietary tools, contributing to final look across a range of complex sequences.
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Built and delivered stereo camera rigs and mono/stereo final comps, supporting full theatrical release pipelines.
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Debugged and enhanced internal lighting, compositing, and stereo tools — directly improving artist workflows and production efficiency.
Stereo D | Senior Stereo Artist & Trainer Apr 2010 – Dec 2011
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Onboarded and trained new artists on studio pipelines, production workflows, and artistic standards, raising team-wide quality and speed.
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Created multilayer depth mattes, stereo comps, and stereo paint for major live-action theatrical features.
Sony Pictures Imageworks | Stereo Artist Feb 2009 – Aug 2009
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Created 2D and stereo shots using proprietary tools comparable to Nuke, Shake, and Maya on studio feature productions.
Walt Disney Animation Studios | Assistant Manager / Assistant Technical Director 1997 – 2008
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Managed onboarding programs, mentorship pipelines, educational initiatives, and production council operations across one of animation's most storied studios.
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Built and debugged CG shots across departments in Maya, Shake, and proprietary Linux tools, contributing to Disney's transition into CG animation.
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Played an active role in developing and optimizing early CG animation pipelines at Disney — foundational work that shaped the studio's modern production infrastructure.
EDUCATION & CERTIFICATIONS
UCLA — Computer Graphics
Certified Scrum Master — 2020
ADDITIONAL STRENGTHS
Digital Intermediate & Color Pipelines • Cross-Cultural Vendor Leadership • Mentorship & Training • AI-Assisted Workflows • Real-Time / VR Pipeline Experience
